Posted by Andrew K. Miller on Apr 23, 2012 in Blog | 0 comments
Recently, I’ve been doing webinars on Games for Learning, from Gamification of Education to using games effectively in the classroom. Below you will find links to various webinars, as well as descriptions for them. Enjoy.
Using the Video Game Model to Build Curriculum Units
Webinar Description: Games are engaging our kids in and out of the classroom. Components of gaming can be leveraged to increase student engagement and achievement through careful instructional design. In our next webinar, Andrew Miller, game-based learning expert, will provide practical tools to utilize gaming elements in the the classroom to plan a curricular unit, from larger structures to individual lessons. Participants will learn essential elements of gamification of the classroom as well as the complexities of implementation. Andrew will share example units and provide tips for effective planning. James Paul Gee says that Andrew “is fast becoming one of the leading mediators and “cultural brokers” for those of us working across many fields to make game based learning a force for a paradigm change in education.” Please join us for this innovative webinar.
The Potential for Game-Based Learning
Webinar Description: Games are engaging students, young and old, whether we know it or not. Learn about the potential games have to not only engage, but have us learn critical content. Andrew will hight both K-12 as well as professional development games and gamification to help you gain real ideas.
I have an upcoming webinar next week titled “Project Based Learning Online – Essential Elements and Examples”, part of iNACOL Teacher Talk series. Next week Thursday, May 19, 2011 at 6:00 PM (Eastern). It should be a good one.
For teachers, project-based learning (PBL) is a “front-loaded” experience. That means considerable planning happens on the front end, before students ever enter the picture. Participants will explore the essentials elements of PBL design as well as look at example student projects from various courses, including English and Game Design. Andrew Miller will walk participants through the PBL projects of his and students’ design, looking at student products and learning management design in Moodle. Andrew will focus on what PBL looks like in a completely online environment. Suzie Boss will describe how an online PBL Camp that uses a variety of Web 2.0 tools to support professional learning, helps teachers find collaborators, invest in planning time, and gain familiarity with project-based learning strategies.
Andrew Miller is currently an online teacher for Giant Campus in a variety of project-based courses. He is a regular blogger, writer and presenter on various topics including PBL, Culturally Responsive teaching and online education. He also serves on the National Faculty for the Buck Institute for Education, traveling the country conducting workshops for numerous schools, districts and states.
Suzie Boss is co-author of Reinventing Project-Based Learning: Your Field Guide to Real-World Projects in the Digital Age. She contributes regularly to Edutopia and is on the National Faculty of the Buck Institute for Education.