Calling all innovative educators and game-based learning advocates! Filaments Games is looking for the best lesson design that uses our award-winning middle school science game, You Make Me Sick, a game that teaches students how viruses and bacteria transmit disease. We are partnering with educational consultant, Andrew Miller, to hold our first ever Game-Based Learning (GBL) Lesson Design Contest!
The winner of the contest will receive a full classroom set of all of our Game-Enhanced Interactive Science series (Cell Command, You Make Me Sick, Crazy Plant Shop, Prisoner of Echo). Also, two runner-ups in the contest will receive a full classroom set of the game of their choice from this suite of science games! The top lessons will be shared on an open source database with profiles highlighting the talented educators who designed them.
The criteria for judging the Lesson Designs are:
- The game is used as a sound pedagogical tool to perform an intentional function in the classroom learning experience.
- The lesson presents the game as an innovative and engaging tool to learn.
- The lesson is aligned to key content standards and/or 21st century skills.
- The lesson includes clear, coherent directions and useful materials.
The lesson plans will be judged by Andrew Miller along with a panel of master educators organized by Filament Games.
If you are interested in submitting, please visit the GBL Lesson submission site at http://www.andrewkmiller.com/gbl-lessons/submit-gbl-lessons/
Submissions must be in by Sept 30th, 2012 for consideration.
Winners will be notified on October 31st 2012
Filament Games is a commercial game production studio that focuses exclusively on learning games. Our prime directive is to create inspiring educational experiences that spark imagination and foster deep learning through interactive exploration and discovery. Filament’s development process tightly integrates commercial entertainment game techniques with best practices from educational design and the learning sciences. Filament Games was founded in 2005 by education technology expert Dan White, game designer Dan Norton, and software engineer Alex Stone. Since then, Filament has developed over 50 educational games for clients ranging from National Geographic’s JASON Science to Justice Sandra Day O’Connor’s iCivics Inc.
Andrew Miller is an international educational consultant with many areas of expertise including Games Based Learning and Educational Technology. He provides comprehensive and engaging workshops and keynotes to educators and advocates, and works with many companies to ensure sound pedagogical work. He is also a regular writer and blogger or a variety of organizations including ASCD and Edutopia.