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	<title>Andrew K. Miller</title>
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	<link>http://www.andrewkmiller.com</link>
	<description>Innovation, Inclusion, Engagement</description>
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		<title>Zombie-Based Learning &#8212; &#8220;Braaaaaaains!&#8221;</title>
		<link>http://www.andrewkmiller.com/2013/05/zombie-based-learning-braaaaaaains/</link>
		<comments>http://www.andrewkmiller.com/2013/05/zombie-based-learning-braaaaaaains/#comments</comments>
		<pubDate>Fri, 24 May 2013 16:00:19 +0000</pubDate>
		<dc:creator>Andrew K. Miller</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Edutopia]]></category>
		<category><![CDATA[Common Core Standards]]></category>
		<category><![CDATA[PBL]]></category>
		<category><![CDATA[Problem Solving]]></category>
		<category><![CDATA[Project Based Learning]]></category>
		<category><![CDATA[Zombie Based Learning]]></category>

		<guid isPermaLink="false">http://www.andrewkmiller.com/?p=1667</guid>
		<description><![CDATA[&#160; You read that correctly: Zombie-Based Learning. When I started learning about it, my inner geek squealed with joy. I&#8217;ve always loved zombies. I&#8217;ve watched all the movies and even read the original Walking Dead Comics before it became a hit series in the classroom. One Teacher&#8217;s Curriculum Geography has always been a learning target [...]]]></description>
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					<div class='et-box-content'><p><img class="alignleft" style="margin-left: 10px; margin-right: 10px; border: 5px solid white;" title="edutopialogo_small" alt="" src="http://www.andrewkmiller.com/wp-content/uploads/2011/02/edutopialogo_small.png" width="91" height="55" />This post originally appeared on Edutopia, a site created by the George Lucas Educational Foundation, dedicated to improving the K-12 learning process by using digital media to document, disseminate, and advocate for innovative, replicable strategies that prepare students. <a href="http://www.edutopia.org/blog/zombie-based-learning-andrew-miller">View Original &gt;</a></p>
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<a href="http://www.andrewkmiller.com/wp-content/uploads/2013/05/CoverImage.jpg"><img src="http://www.andrewkmiller.com/wp-content/uploads/2013/05/CoverImage-212x300.jpg" alt="CoverImage" width="212" height="300" class="aligncenter size-medium wp-image-1670" /></a><br />
You read that correctly: Zombie-Based Learning. When I started learning about it, my inner geek squealed with joy. I&#8217;ve always loved zombies. I&#8217;ve watched all the movies and even read the original Walking Dead Comics before it became a hit series in the classroom.</p>
<p><strong>One Teacher&#8217;s Curriculum</strong><br />
Geography has always been a learning target for social studies teachers, and David Hunter, who teaches at Bellevue, Washington&#8217;s Big Picture School, decided to <a href="http://www.zombiebased.com/">create a curriculum</a> using <a href="http://www.kickstarter.com/projects/hunterd/zombie-based-learning-geography-taught-in-zombie-a">Kickstarter</a> as its funding source. He sought to make geography relevant through engaging scenarios and stories with a zombie theme tying it all together. The whole curriculum is standards-based and includes over 70 lessons where students must &#8220;consider how to duck the undead invasion, secure their supplies and, eventually, rebuild society&#8221; through a variety of activities, worksheets and discussions.</p>
<p>Mr. Hunter&#8217;s story was <a href="http://www.kplu.org/post/how-survive-zombie-apocalypse-learn-geography">featured on an NPR affiliate</a> if you would like to read more. In addition, he has made available <a href="http://www.zombiebased.com/8d7s7fi83lsa/DeadReckonPreview.pdf">one of the comics</a> he created which serve as the textbook for the curriculum. Mr. Hunter created this work in order to engage students, and I believe we can use the topic of zombies to explore further curriculum areas.</p>
<p><strong>English and Language Arts</strong><br />
While much of the world of zombies is portrayed in comics and films, ELA teachers can use these various texts to engage students in learning important reading standards. Even the Common Core calls for reading a variety of texts and comparing and contrasting those texts (such as a film and a comic). These stories feature compelling, complex characters under extreme situations that many of us can identify with. Students could analyze the various features of the comic/graphic novel genre, or engage in character analysis. Consider using these zombie-based materials as scaffolding for more complex texts.</p>
<p><strong>Science</strong><br />
Many in the zombie community (did I just write that?) believe that people become zombies due to a virus, and many of the films and literature echo this as a possible method of transmission. This being the case, students could investigate the subject of viruses and bacteria using zombies as the disease being passed. They might come up with scientific methods for eradicating the disease or simply mitigating its effect. They might even hypothesize the biology behind zombies. Again, the topic of zombies is an entry point to engage students in learning significant content.</p>
<p><strong>Math</strong><br />
Related to the science component of zombies, many diseases increase at an exponential rate. Students could analyze different population centers and predict its spread using exponential functions. They could determine when everyone is infected and map the spread using the math data they calculate, or even explore rate of decay. Students could also investigate what happens when a certain number of people are vaccinated to help prevent the spread.</p>
<p>These are some ideas I have either implemented as part of a PBL project or believe might be a good entry point for zombie-based learning across the curriculum. What are your ideas for zombie-based learning to teach content and 21st century skills? (And if anyone could instructionally integrate Michael Jackson’s <a href="http://www.michaeljackson.com/us/thriller-video">&#8220;Thriller&#8221; video</a>, that would be awesome!)</p>
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		<title>Game Jam Your Classroom</title>
		<link>http://www.andrewkmiller.com/2013/05/game-jam-your-classroom/</link>
		<comments>http://www.andrewkmiller.com/2013/05/game-jam-your-classroom/#comments</comments>
		<pubDate>Sat, 04 May 2013 17:47:07 +0000</pubDate>
		<dc:creator>Andrew K. Miller</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Edutopia]]></category>
		<category><![CDATA[21st Century Skills]]></category>
		<category><![CDATA[Educational Technology]]></category>
		<category><![CDATA[Engaged]]></category>
		<category><![CDATA[Engagement]]></category>
		<category><![CDATA[Game Based Learning]]></category>
		<category><![CDATA[GBL]]></category>

		<guid isPermaLink="false">http://www.andrewkmiller.com/?p=1659</guid>
		<description><![CDATA[&#160; Just what is a game jam? It is a short event, usually only a day or two, where game developers plan, design and create a short game. Similar to a music jam session, game jams don&#8217;t involve much pre-planning and rely on immediate idea generation and improvisation. Game design companies have these jam sessions [...]]]></description>
				<content:encoded><![CDATA[<p>&nbsp;</p>
<div class='et-box et-shadow'>
					<div class='et-box-content'><p><img class="alignleft" style="margin-left: 10px; margin-right: 10px; border: 5px solid white;" title="edutopialogo_small" alt="" src="http://www.andrewkmiller.com/wp-content/uploads/2011/02/edutopialogo_small.png" width="91" height="55" />This post originally appeared on Edutopia, a site created by the George Lucas Educational Foundation, dedicated to improving the K-12 learning process by using digital media to document, disseminate, and advocate for innovative, replicable strategies that prepare students. <a href="http://www.edutopia.org/blog/game-jam-your-classroom-andrew-miller">View Original &gt;</a></p>
<p>&nbsp;</p></div></div><br />
<a href="http://www.andrewkmiller.com/wp-content/uploads/2013/05/bristol-game-jam-024.jpg"><img src="http://www.andrewkmiller.com/wp-content/uploads/2013/05/bristol-game-jam-024-300x199.jpg" alt="bristol-game-jam-024" width="300" height="199" class="aligncenter size-medium wp-image-1661" /></a><br />
Just what is a game jam? It is a short event, usually only a day or two, where game developers plan, design and create a short game. Similar to a music jam session, game jams don&#8217;t involve much pre-planning and rely on immediate idea generation and improvisation. Game design companies have these jam sessions regularly, and while many of the games that happen here are digital, some are paper-based. They usually occur in one physical location to allow for immediate, organic collaboration. While there is an element of competition, most of the work is focused on collaboration towards a common goal.</p>
<p>I have witnessed some of these game jams, and have talked with many gaming experts to learn more about it. I wanted to learn more about game jams to help me come up with ideas for how we might include an activity like this in classroom instruction.</p>
<p>The following video will help you visualize how the process works:</p>
<p><iframe src="http://player.vimeo.com/video/60945393" width="400" height="300" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>I see a lot of great opportunity to teach and assess 21st century skills, focus on deeper learning, and present content. Here are steps and tips to get you started:</p>
<p><strong>1. Create a Flexible Space</strong><br />
If you watch the video above, you will see the room change &#8212; literally. The room is set up in a way that allows for presentation, small group work, space for making and more. Make sure you have the space or can create a space that is fluid and can easy be transformed to meet the needs of the teams and the steps in the game jam process.</p>
<p><strong>2. Provide Digital or Physical Tools</strong><br />
As teams create and decide upon their games, they will need materials to do so. However, don&#8217;t assume that a game jam is only about creating digital games. While jammers might use a digital tool like <a href="http://gamestarmechanic.com/">Gamestar Mechanic</a> to create their game, they might also use physical materials like paper, glue, magazines and scissors. Have these materials available, and provide voice and choice for students to pick what materials will best meet their needs. At a GameDesk game jam, a team developed a <a href="http://www.educade.org/game-jam-spotlight-pizza-posse-fractions-game/">pizza game</a> that was aligned to math content about fractions. This game was created with physical, not digital, materials.</p>
<p><strong>3. Embrace Principles of Games Design</strong><br />
A game jam is a great opportunity to teach fundamentals of game design, from story line and narrative to the actual mechanics. Normally, participants in game jams come to it with a lot of prior knowledge, although many game jam teams have members with very little knowledge of these mechanics. The extent to which you teach this might depend on the level of students or time constraints in the classroom. However, since the game jam is in essence a design challenge, you can align to principles of STEM or STEAM education. Make sure to give students designated time before the game jam to learn these principles.</p>
<p><strong>4. Domain Analysis</strong><br />
This is probably one of the most interesting steps of the game jam. Here, the teams investigate specific content areas (or domains) and uncover how the content is both taught and represented. For example, teams can find specific learning targets in their game content, and also note how those targets are represented visually or digitally. They research how the content is traditionally taught and also assessed. Teams craft specific learning targets from this exploration and research to ensure that, when they get to the idea phase, they can create a focused game targeting very specific learning objectives.</p>
<p><strong>5. Team Building</strong><br />
Game jams always start with team builders. In a real game jam, the team members have often never worked together before; therefore, it&#8217;s crucial to set a tone for collaboration and problem solving. It&#8217;s the same for our students. In order to set them up for success, icebreakers and other team builders need to occur.</p>
<p><strong>6. Ideation</strong><br />
After bonding as a team and analyzing content domains, the ideation phase begins. This is where teams brainstorm and collaborate on ideas for the game itself. Relying on its collective knowledge of game design and content, the team starts to craft ideas for a game that will target a specific learning objective. These objectives are tight, and there are often not too many of them. They are created in the Domain Analysis component (step 4 above), but here the team gets to start narrowing and picking these targets as well as decide on the mechanics.</p>
<p><strong>7. Deadlines and Benchmarks</strong><br />
The game jam itself has a very specific deadline, usually a full day (eight hours) of work, including the presentations and pitches. However within the game jam day, there are further benchmarks. For example, at some point during the day, teams are no longer allowed to generate game ideas and are forced to work or &#8220;make.&#8221; This helps create the urgency for the deadline and also helps to move along the process. Consider setting specific time limits for some of the steps in the game jam.</p>
<p><strong>8. Presentation, Playing and Judging</strong><br />
The culminating event for the game jam is presenting the game product and having all participants play the game. Not only is this an important assessment, but it is also an important way to celebrate the jammers&#8217; hard work. Judges need to have specific criteria for evaluating the games. These criteria might be different for every game jam. They might include relevance to content or curriculum, marketability, player interest, ability to collaborate, and more.</p>
<p>As you consider a game jam for your classroom, you might focus the assessment on the content area, or simply on 21st century skills like creativity and collaboration. I know many of us have more freedom after &#8220;testing season,&#8221; so that also might be a great time to give this idea a shot. Just make sure you&#8217;re clear on the learning objectives and project outcomes that you expect from your students. Don’t forget to watch the game jammers in action in the time-lapse video above to give you a full picture of what it would look like!</p>
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		<title>Leading PBL Schoolwide? Tips to Get Started</title>
		<link>http://www.andrewkmiller.com/2013/04/leading-pbl-schoolwide-tips-to-get-started/</link>
		<comments>http://www.andrewkmiller.com/2013/04/leading-pbl-schoolwide-tips-to-get-started/#comments</comments>
		<pubDate>Fri, 26 Apr 2013 16:00:44 +0000</pubDate>
		<dc:creator>Andrew K. Miller</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Whole Child Blog]]></category>
		<category><![CDATA[ASCD]]></category>
		<category><![CDATA[ASCD Whole Child]]></category>
		<category><![CDATA[Leadership]]></category>
		<category><![CDATA[PBL]]></category>
		<category><![CDATA[professional development]]></category>
		<category><![CDATA[Project Based Learning]]></category>

		<guid isPermaLink="false">http://www.andrewkmiller.com/?p=1645</guid>
		<description><![CDATA[&#160; Many schools are making major changes in structures and professional development to make sure teachers are implementing effective project-based learning (PBL) schoolwide. I&#8217;ve been honored to be part of that journey with many schools. I have seen many different kinds of PBL schools, and with it, many kinds of PBL projects. This work has [...]]]></description>
				<content:encoded><![CDATA[<p>&nbsp;</p>
<div class='et-box et-shadow'>
					<div class='et-box-content'><p><a href="http://staging.andrewkmiller.com/wp-content/uploads/2011/02/edutopialogo.png"></a><img class="alignleft" style="margin-left: 10px; margin-right: 10px; border: 5px solid white;" title="thewholechildlogo_small" src="http://staging.andrewkmiller.com/wp-content/uploads/2011/03/thewholechildlogo_small.png" alt="" width="158" height="64" />This post originally appeared on The Whole Child blog, an ASCD initiative to call on educators, policymakers, business leaders, families, and community members to work together on a whole child approach to education. <a href="http://www.wholechildeducation.org/blog/school-safety-ideas-for-pbl-projects?utm_source=twitterfeed&#038;utm_medium=twitter" target="_blank">View Original &gt;</a></p>
<p>&nbsp;</p></div></div>
<p><a href="http://www.andrewkmiller.com/wp-content/uploads/2013/04/leadership.jpg"><img src="http://www.andrewkmiller.com/wp-content/uploads/2013/04/leadership-300x211.jpg" alt="leadership" width="300" height="211" class="aligncenter size-medium wp-image-1646" /></a><br />
Many schools are making major changes in structures and professional development to make sure teachers are implementing effective project-based learning (PBL) schoolwide. I&#8217;ve been honored to be part of that journey with many schools. I have seen many different kinds of PBL schools, and with it, many kinds of PBL projects. This work has also reaffirmed the belief that the principal is one of the cornerstones to effective PBL implementation. We know this! This is not new news, but because PBL is a change in the paradigm of curriculum and instruction, it means that implementation has unique strategies and challenges as well. Here are some straightforward ways I have seen principals at PBL schools lead toward excellent PBL implementation.</p>
<p><strong>Create the Buy-In</strong><br />
It&#8217;s easy to jump right in and start PBL trainings and professional development, but this alone will not create the momentum. Some of the best schools I have worked with spend a lot of time creating the buy-in before even starting training or professional development. I’ve seen principals organize school visits to great PBL schools as well as debrief the process. I&#8217;ve also seen principals allow teachers to read short articles of blogs at staff meetings and create inquiry questions so that staff can explore and learn what they want about PBL. This requires a &#8220;hands-off&#8221; approach by the principal to truly honor teacher questions and concerns. If considerable time is given to this buy-in process, a principal can lead as a guide to bring teachers to a PBL implementation that will work for them and their schools.</p>
<p><strong>Model the PBL Process in Professional Development</strong><br />
Whether using the inquiry-circles method for investigating a problem practice or setting up a driving question aligned to school goals, principals can easily model some or all of the aspects of the PBL process. Principals might present a problem of practice to a team of teachers, have them investigate, and then have them present their information and solutions to other teachers and stakeholders. &#8220;Need to know&#8221; lists might live in the staff room or virtually, where all can access the list, ask questions, and provide answers. Additionally, protocols that are used for student revision can be used by teachers to receive ongoing feedback on their projects. Through modeling, principals can built trust and also help ground teachers in the PBL process.</p>
<p><strong>Create PBL Projects</strong><br />
If you want teachers to believe you &#8220;get it,&#8221; know what it feels like to create a rigorous PBL project, and know the essential elements of design, then you must create a PBL project. Principals can show efficacy by creating, revising, and reflecting on PBL projects they design and implement. As teachers build their projects, principals should build with them and participate in the professional development and training. Principals will not only learn more about PBL but also build relationships and create a culture of revision and reflection with faculty and staff.</p>
<p><strong>Set Clear Expectations for Projects</strong><br />
It&#8217;s important to start small, but this can look different from school to school. Some teachers are more ready for project-based learning than others. Some schools have structures that allow for easy collaboration and integration of subject areas. All of these factors contribute to making reasonable goals for the number of PBL projects in the first year as well as the level of integration. Set these goals with the input of teachers and be clear to all on the rationale.</p>
<p>Although these suggestions for leading PBL might seem basic, they are sometimes overlooked in the process or sometimes seen as not needed. I feel that as an instructional leader, it is critical for the principal leading a PBL change to model these attributes by creating meaningful buy-in, modeling the process, creating projects, and setting reasonable goals that come from experience in PBL. These are just the first steps in a long journey of growth for the PBL principal, teacher, and school.</p>
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		<title>Dispelling Misunderstandings about PBL</title>
		<link>http://www.andrewkmiller.com/2013/04/dispelling-misunderstandings-about-pbl/</link>
		<comments>http://www.andrewkmiller.com/2013/04/dispelling-misunderstandings-about-pbl/#comments</comments>
		<pubDate>Thu, 25 Apr 2013 15:00:58 +0000</pubDate>
		<dc:creator>Andrew K. Miller</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[PBL]]></category>
		<category><![CDATA[professional development]]></category>
		<category><![CDATA[Project Based Learning]]></category>

		<guid isPermaLink="false">http://www.andrewkmiller.com/?p=1650</guid>
		<description><![CDATA[&#160; I spend a good chunk of time on Twitter, often participating in or lurking on a Twitter chat. I have seen project based learning — PBL — a topic of discussion, but at the same time, I see a lot of claims about PBL that are just not true. What bothers me about these [...]]]></description>
				<content:encoded><![CDATA[<p>&nbsp;</p>
<div class='et-box et-shadow'>
					<div class='et-box-content'><p><a href="http://www.andrewkmiller.com/wp-content/uploads/2013/04/smartblogs1.jpg"></a><img class="alignleft" style="margin-left: 10px; margin-right: 10px; border: 5px solid white;" title="smartblogs1" src="http://www.andrewkmiller.com/wp-content/uploads/2013/04/smartblogs1.jpg" alt="" width="240" height="70" />This post originally appeared on SmartBlogs for Education,  where SmartBrief readers exchange ideas and practices. They publish original content on many topics in education. <a href="http://smartblogs.com/education/2013/04/19/dispelling-misunderstandings-about-pbl/" target="_blank">View Original &gt;</a></p>
<p>&nbsp;</p></div></div>
<p><a href="http://www.andrewkmiller.com/wp-content/uploads/2013/04/biteslide-simplify-pbl.jpg"><img src="http://www.andrewkmiller.com/wp-content/uploads/2013/04/biteslide-simplify-pbl-300x197.jpg" alt="biteslide-simplify-pbl" width="300" height="197" class="aligncenter size-medium wp-image-1654" /></a><br />
I spend a good chunk of time on Twitter, often participating in or lurking on a Twitter chat. I have seen project based learning — PBL — a topic of discussion, but at the same time, I see a lot of claims about PBL that are just not true. What bothers me about these claims is not that they are wrong but that these misconceptions lead to further problems when implementing PBL. I’d like to take some time to dispel some of these misunderstandings in hopes that they clear up other issues teachers may have with PBL.</p>
<p><strong>“I do projects all the time.” </strong>Often when I talk to teachers they respond, “Oh I’ve done PBL for a long time. We’ve always done projects in my classroom.” To me this is often a red flag. Projects and PBL aren’t the same. However, I do know teachers that have done projects in the past that have had many of the elements of PBL but might be missing some. I use the <a href="http://www.bie.org/tools/freebies/project_essentials_checklist">Project Essential Elements checklist</a> to ensure that I am in fact doing PBL and not projects.</p>
<p><strong>“I don’t have time to do a PBL project and all the scaffolding needed and lessons.”</strong> A PBL project includes both the creation of the authentic product aligned to the project AND the scaffolding, learning activities, drill and skill, etc., that must occur to support student creation of the final product. When I say I am doing a PBL project with my students and it is going to take 2-3 weeks, I mean that it will take that amount of time not only to have students collaborate and create together to solve an authentic problem or address an issue, but also to get the important skills that they need to do so. Worksheets will occur. Direct instruction will occur. Group work will occur. All of the important and effective strategies we teachers use will occur within the context of the project.</p>
<p><strong>“I have to focus on standardized test prep and don’t have time for PBL.”</strong> I <a href="http://www.edutopia.org/blog/PBL-and-standardized-tests-andrew-miller">wrote a blog on Edutopia</a> to give some specific strategies on how PBL and standardized testing can coexist. Instead of making PBL and test prep separate, find a way to embed test prep within the context of the project. Let’s face it; it’s hard to get students to do test prep. Instead of fighting this by begging and pleading with them, make it somewhat useful. Use testing stems as formative assessments and quizzes. Have written products that mirror the template of the test they might take. Because students are engaged in the project, they might be more inclined to participate in a few moments along the way that feel like test prep. The difference is that the test prep serves an important function for both you and the students within the context of the project.</p>
<p><strong>“Students will copy each other’s products.” </strong>Even though you may create a PBL project that targets specific content for all students, you must still provide voice and choice for students. We know that students can show their learning in different ways so make sure you are allow that. Voice and choice is an essential element of PBL. In addition, if you are noticing copying, it might be a project design issue. The project might be focused on facts and ideas that are easily copied instead of using the content in a new way. There might not be an authentic need of audience for the project, which in turn does not require students to create a product with the content that is specifically tailored to that audience and need.</p>
<p>Obviously, there are many more concerns and misunderstanding teachers may still have about PBL. There is <a href="http://www.edutopia.org/blog/debunking-five-pbl-myths-john-larmer">another blog on Edutopia</a> that goes over some of these. Instead of trying to put up roadblocks for PBL, try to problem solve, just like we want our students to do in a PBL project.</p>
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		<title>Engagement and Compliance in the Classroom. They Aren&#8217;t the Same!</title>
		<link>http://www.andrewkmiller.com/2013/04/engagement-and-compliance-in-the-classroom-they-arent-the-same/</link>
		<comments>http://www.andrewkmiller.com/2013/04/engagement-and-compliance-in-the-classroom-they-arent-the-same/#comments</comments>
		<pubDate>Fri, 19 Apr 2013 16:00:29 +0000</pubDate>
		<dc:creator>Andrew K. Miller</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Huffington Post]]></category>
		<category><![CDATA[Engaged]]></category>
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		<category><![CDATA[Game Based Learning]]></category>
		<category><![CDATA[GBL]]></category>
		<category><![CDATA[PBL]]></category>
		<category><![CDATA[Project Based Learning]]></category>

		<guid isPermaLink="false">http://www.andrewkmiller.com/?p=1638</guid>
		<description><![CDATA[&#160; As I travel and work with teachers to improve practice and increase student achievement, classroom management is often a topic we focus on in professional development. Whether managing a 1:1 classroom or understanding how a teacher manages a PBL project, teachers are always looking for best practices in how to make sure the classroom [...]]]></description>
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					<div class='et-box-content'><p><a href="http://staging.andrewkmiller.com/wp-content/uploads/2011/02/edutopialogo.png"></a><img class="alignleft size-full wp-image-716" style="margin-left: 10px;margin-right: 10px;border: 5px solid white" title="huffingtonpost" src="http://www.andrewkmiller.com/wp-content/uploads/2011/08/huffingtonpost.png" alt="" width="59" height="41" />
This post originally appeared on the Huffington Post, an internet news and commentary website. The Education section features updated on college, teachers, and education reform, where I regularly contribute. <a href="http://www.huffingtonpost.com/andrew-k-miller/engagement-and-compliance-in-the-classroom_b_3033971.html">View Original &gt;</a></p>
<p>&nbsp;</p></div></div>
<p><a href="http://www.andrewkmiller.com/wp-content/uploads/2013/04/classroom2.jpeg.size_.xxlarge.letterbox.jpeg"><img src="http://www.andrewkmiller.com/wp-content/uploads/2013/04/classroom2.jpeg.size_.xxlarge.letterbox-300x200.jpeg" alt="classroom2.jpeg.size.xxlarge.letterbox" width="300" height="200" class="aligncenter size-medium wp-image-1640" /></a><br />
As I travel and work with teachers to improve practice and increase student achievement, classroom management is often a topic we focus on in professional development. Whether managing a 1:1 classroom or understanding how a teacher manages a PBL project, teachers are always looking for best practices in how to make sure the classroom is managed effectively.</p>
<p>This topic is also coupled with the idea of engagement. We know that if we are engaging our students, then management issues are alleviated or disappear all together. Whenever I work with teachers I also make this statement:</p>
<p><em>&#8220;What is the best tool for management? Engaging curriculum and instruction!&#8221;</em></p>
<p>However, I&#8217;ve come to understand that the term &#8220;engagement&#8221; needs to be unpacked before addressing issues of management in the classroom. If you ask an educator, &#8220;What does engagement look like?&#8221; responses will surely vary. I remember when I first started teaching, and preparing for a classroom visit by my principal or supervising administrator. I always wanted to make sure the room was quiet in general, there were no outbursts and that students were silently working on their assignments at their tables. Now I realize these are not quality indicators of engagement. They are quality indicators of compliance, which is different.</p>
<p>Daniel Pink makes an significant quite in <a href="https://www.youtube.com/watch?v=u6XAPnuFjJc">his video</a> (and book) Drive, although his context is focus on the workplace. &#8220;Management is good if you want compliance, but if you want engagement, self-directed is better.&#8221; Here Pink reframes the whole conversation on what it means to be productive, contribute to a goal and do work.</p>
<p>I don&#8217;t want just compliance for my students. I want engagement. Autonomy, Mastery and Purpose are three ideas (borrowed from Pink) that can move our classrooms to focus on engagement, rather than on compliance. When we do, classroom management becomes a conversation about strategies to support learners, rather than a way to make them &#8220;follow the rules&#8221; in a one-size-fits-all model. Let&#8217;s reframe the conversation on classroom management, and instead focus on engagement first!</p>
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		<title>Project-Based Learning as a Context for Arts Integration</title>
		<link>http://www.andrewkmiller.com/2013/04/project-based-learning-as-a-context-for-arts-integration/</link>
		<comments>http://www.andrewkmiller.com/2013/04/project-based-learning-as-a-context-for-arts-integration/#comments</comments>
		<pubDate>Wed, 17 Apr 2013 16:00:15 +0000</pubDate>
		<dc:creator>Andrew K. Miller</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Edutopia]]></category>
		<category><![CDATA[21st Century Skills]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Creativity]]></category>
		<category><![CDATA[Engagement]]></category>
		<category><![CDATA[PBL]]></category>
		<category><![CDATA[Project Based Learning]]></category>

		<guid isPermaLink="false">http://www.andrewkmiller.com/?p=1634</guid>
		<description><![CDATA[&#160; Project-based learning can provide an intentional and effective opportunity to integrate the arts across disciplines and curriculum. While valuable as a stand-alone discipline, arts education can be given further power and value when used in a PBL project as part of the core curriculum. When teachers begin designing PBL projects, they often start small, [...]]]></description>
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					<div class='et-box-content'><p><a href="http://www.andrewkmiller.com/wp-content/uploads/2011/02/edutopialogo.png"></a><img class="alignleft" style="margin-left: 10px; margin-right: 10px; border: 5px solid white;" title="edutopialogo_small" src="http://www.andrewkmiller.com/wp-content/uploads/2011/02/edutopialogo_small.png" alt="" width="91" height="55" />This post originally appeared on Edutopia, a site created by the George Lucas Educational Foundation, dedicated to improving the K-12 learning process by using digital media to document, disseminate, and advocate for innovative, replicable strategies that prepare students. <a href="http://www.edutopia.org/blog/PBL-context-for-arts-integration-andrew-miller">View Original &gt;</a></p>
<p>&nbsp;</p></div></div>
<p><a href="http://www.andrewkmiller.com/wp-content/uploads/2013/04/arted.jpg"><img src="http://www.andrewkmiller.com/wp-content/uploads/2013/04/arted-300x188.jpg" alt="arted" width="300" height="188" class="aligncenter size-medium wp-image-1635" /></a><br />
Project-based learning can provide an intentional and effective opportunity to integrate the arts across disciplines and curriculum. While valuable as a stand-alone discipline, arts education can be given further power and value when used in a PBL project as part of the core curriculum.</p>
<p>When teachers begin designing PBL projects, they often start small, maybe with a recommended idea to internalize the design process and a reflection on how to improve. As teachers become more familiar with PBL, integration is a great next step for taking it up a notch. This is where the arts come in! If you are thinking about your next PBL project, consider using one or more of these intentional moments to integrate art.</p>
<p><strong>The Arts as the Entry Event</strong><br />
When launching a PBL project, it is crucial to have an entry event that engages students and creates excitement for the project. From movies and music to activities and simulations, teachers can launch a project with one or more entry events that relate to the arts. Start the project with an art anchor text, not only to build inquiry, but also to keep the momentum going along the way by revisiting that anchor.</p>
<p><strong>The Arts in Culminating Products or Performances</strong><br />
PBL demands voice and choice in how students spend their time and how they show their learning. Each project culminates in a presentation or product that is presented to a public audience. The best products meet the needs of the audience, which means that creating the project must focus not only on relevance, but also on engagement. Teachers can use this design element to further leverage the arts by providing an arts product as one or more of the choices. We know students can show their learning in a variety of ways and through multiple intelligences. In addition to a persuasive letter, consider a collage or songbook of lyrics.</p>
<p><strong>The Arts as Scaffolding</strong><br />
Students need scaffolding through a variety of instructional activities that will arm them with the skills and content they&#8217;ll need to be successful on the project. As you consider this scaffolding, include arts-related activities. Use these activities to help students process their content and represent their thinking. For example, have students do a &#8220;tableau&#8221; activity where they represent the structure of the cell. From this, the teacher helps students metacognitively and transparently connect this individual activity to the larger project. Students learn from this arts-based activity during the project and will apply it to their product. Role-plays, simulations, music comprehension strategies, visual processing, dramatic acting &#8212; all these activities and more can help support and scaffold the many learning targets within a PBL project.</p>
<p><strong>The Arts As Formative Assessment</strong><br />
Similar to assessing their students&#8217; culminating products or performances, teachers must formatively assess learning objectives and skills throughout the PBL project. As students participate in scaffolding and activities, use the arts as the method to formatively assess content and 21st century skills. If you are assessing collaboration, use a visual representation as evidence.</p>
<p>While arts integration in the core discipline alone is valuable, doing it within the context of a PBL project can make the integration seamless as well as valuable. PBL projects provide a space to meet multiple learning targets, whether those are core discipline standards or arts standards. Whether or not you are intending to assess arts standards on your PBL project, you can still find intentional instructional moments for using the arts, not only to value them, but also to create engagement for everyone. Your students can learn the arts as well as learning through the arts.</p>
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		<title>It Might Not Be a Great Game! Tips for Finding a Quality Game!</title>
		<link>http://www.andrewkmiller.com/2013/04/it-might-not-be-a-great-game-tips-for-finding-a-quality-game/</link>
		<comments>http://www.andrewkmiller.com/2013/04/it-might-not-be-a-great-game-tips-for-finding-a-quality-game/#comments</comments>
		<pubDate>Fri, 12 Apr 2013 16:00:38 +0000</pubDate>
		<dc:creator>Andrew K. Miller</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Educational Technology]]></category>
		<category><![CDATA[Game Based Learning]]></category>
		<category><![CDATA[Gamification]]></category>
		<category><![CDATA[GBL]]></category>
		<category><![CDATA[Microsoft PIL]]></category>

		<guid isPermaLink="false">http://www.andrewkmiller.com/?p=1626</guid>
		<description><![CDATA[&#160; Oftentimes, I see many, many tweets that claim this title or variation thereof: “10 Best Games to Teach Math.” Because I am a GBL nerd, I always click on the link and explore. In my exploration of many of these tools that claim to be games, I have found that many in fact are [...]]]></description>
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					<div class='et-box-content'><img class="alignleft size-full wp-image-231" style="margin-left: 10px; margin-right: 10px; border: 5px solid white;" title="ascdlogo_small" src="http://www.andrewkmiller.com/wp-content/uploads/2013/04/424665_448594275192941_235307097_a.jpg" alt="" width="60" height="60" />This post originally appeared on Microsoft Partners in Learning Network Hot Topics Blog. Microsoft PIL provides professional development, resources and other tools to support educators across the globe. <a href="http://www.pil-network.com/HotTopics/gamesbasedlearning/5e0957bf-0761-4684-9909-4d940d506b4c" target="_blank">View Original</a> &gt;</p></div></div>
<p><a href="http://www.andrewkmiller.com/wp-content/uploads/2013/04/scrabble.jpg"><img src="http://www.andrewkmiller.com/wp-content/uploads/2013/04/scrabble.jpg" alt="scrabble" width="250" height="139" class="aligncenter size-full wp-image-1631" /></a><br />
Oftentimes, I see many, many tweets that claim this title or variation thereof: “10 Best Games to Teach Math.” Because I am a GBL nerd, I always click on the link and explore. In my exploration of many of these tools that claim to be games, I have found that many in fact are NOT games, or they are poor games. Games are crafted specifically, with certain mechanics and components present for it to be good. Many companies are putting out “games” that are in fact activities with many “bells and whistles” that make it look like a game. So how do we navigate this huge field of games to find the best ones? Here are some starting tips.</p>
<p><strong>Authentic Identity and Story – </strong>We play games because they immerse in worlds, real or fantasy, that truly are engaging. This is done through amazing stories and authentic characters that we connect with. We play as these characters and feel like what we do actually makes a difference in the story, that our actions have consequences. What if there are no characters? What if there is no story or engaging scenario? We get bored and choose not to participate. Look for games where there are characters who have agency in the scenario and story.</p>
<p><strong>Content Learning Connects to Scenario – </strong>This relates to indicator above. If players are solving math in a content that doesn’t make sense, then students will often see it as gimmicky. Imagine: You are asked to apply your knowledge of math skills in order to kill cockroaches. How does this content make sense in that scenario? It doesn’t. It might be a fun activity for students to practice skills, but students may not be engaged in it, because the game demands learning of content in an unrealistic situation.</p>
<p><strong>Problem Solving and Critical Thinking –</strong> A great game calls for more than just fact recall, or shallow depth of knowledge. A great game requires students to apply this in authentic problem, and critically thinking to solve these problems. Instead of knowing important facts about the Electoral College to win the game, the player must Win the White House by paving the best possible path and strategy by using their knowledge of the electoral college</p>
<p>Now this is just a start. There are still other components of good games, but I feel these tips will help you as an educator start on the path of quality games to use in the classroom. If you try playing a game, or have your students play a game and it does not meet some or all of these criteria, it may in fact not be a game at all. It might be an activity, where game mechanics have been applied to make it more engaging. It might have some elements of a game, but because it doesn’t it would not qualify as a game. If we truly want to legitimize using games in the classroom, then they must actually be games!</p>
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		<title>4 Tips to Get More Out of Rubrics</title>
		<link>http://www.andrewkmiller.com/2013/04/4-tips-to-get-more-out-of-rubrics/</link>
		<comments>http://www.andrewkmiller.com/2013/04/4-tips-to-get-more-out-of-rubrics/#comments</comments>
		<pubDate>Mon, 08 Apr 2013 15:00:35 +0000</pubDate>
		<dc:creator>Andrew K. Miller</dc:creator>
				<category><![CDATA[ASCD]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[21st Century Skills]]></category>
		<category><![CDATA[ASCD InService]]></category>
		<category><![CDATA[Assessment]]></category>
		<category><![CDATA[Common Core Standards]]></category>
		<category><![CDATA[PBL]]></category>
		<category><![CDATA[Project Based Learning]]></category>
		<category><![CDATA[Rubrics]]></category>
		<category><![CDATA[Standards Based Grading]]></category>
		<category><![CDATA[Standards Based Instruction]]></category>

		<guid isPermaLink="false">http://www.andrewkmiller.com/?p=1615</guid>
		<description><![CDATA[&#160; When I work with educators on their professional development needs, rubrics frequently come up as something that teachers want to understand better and be able to find quickly and easily from a variety of sources for immediate use in the classroom. Often, however, rubrics found on the Internet are not of good quality—they may [...]]]></description>
				<content:encoded><![CDATA[<p>&nbsp;</p>
<p><div class='et-box et-shadow'>
					<div class='et-box-content'><img class="alignleft size-full wp-image-231" style="margin-left: 10px; margin-right: 10px; border: 5px solid white;" title="ascdlogo_small" src="http://staging.andrewkmiller.com/wp-content/uploads/2011/03/ascdlogo_small.png" alt="" width="114" height="48" />This post originally appeared on InService, the ASCD community blog. ASCD (formerly the Association for Supervision and Curriculum Development) is an educational leadership organization with 160,000 members in 148 countries, including professional educators from all levels and subject areas––superintendents, supervisors, principals, teachers, professors of education, and school board members. <a href="http://inservice.ascd.org/teaching/4-tips-to-get-more-out-of-rubrics/" target="_blank">View Original</a> &gt;</p></div></div><br />
<a href="http://www.andrewkmiller.com/wp-content/uploads/2013/04/photo.jpg"><img src="http://www.andrewkmiller.com/wp-content/uploads/2013/04/photo-300x300.jpg" alt="photo" width="300" height="300" class="aligncenter size-medium wp-image-1621" /></a><br />
When I work with educators on their professional development needs, rubrics frequently come up as something that teachers want to understand better and be able to find quickly and easily from a variety of sources for immediate use in the classroom. Often, however, rubrics found on the Internet are not of good quality—they may not be grounded in learning targets or the language may be too vague and confusing for students. The good news is that there are many great resources and tips out there to build your own rubrics. Here are some ideas to start.</p>
<p><strong>Use Common Rubrics.</strong> For some students, school is one of the few stable routines in their young lives. Let’s support this safe and supportive culture by using common rubrics across subject areas or grade levels. This will help to ensure that each teacher is looking at student work objectively and lets students know that the expectations are the same regardless of the classroom. These common rubrics might be based in content or even 21st century skills. Students will appreciate these common expectations and common language around learning.</p>
<p><strong>Decide Between Checklists or Rubrics.</strong> I used to fall into the trap of having too many numbers in my rubrics. I listed different numbers of sources, sentences, and so on, under each level, from approaching to exceeding a standard. Numbers don’t indicate quality. Focus on quality indicators when creating rubrics. However, if students need to have a specific number of something as a nonnegotiable, then create a checklist for them. Ask yourself, is this better on a checklist or a rubric?</p>
<p><strong>Use Them!</strong> Rubrics are useless unless you use them. Why do students often throw them away or lose them? Because they don’t see the value in them as a learning tool! It is critical to have students use a rubric for an entire curriculum unit, project, or even over the course of a year. Use rubrics to set goals, provide peer- and self-assessment, and reflect on learning. Through intentional and meaningful use, rubrics can become a tool that students see as invaluable.</p>
<p>F<strong>ocus on Learning Targets.</strong> Unless you are truly assessing creativity, it may not be appropriate to list creativity on the rubric. Similarly, neatness may not be appropriate if it isn’t directly related to the content or core discipline you intend to assess. Make sure you focus on learning targets, which could be standards or specific criteria, when you create the rubric. Articulate what the learning will look like in terms of approaching, meeting, and exceeding standards.</p>
<p>My biggest recommendation is to collaborate with others to create rubrics that are specific to your school, district, and learning targets. Whether they are state, Common Core, or 21st century standards, some of the best rubrics can be developed in-house. Use these tips as well as <a href="http://www.ascd.org/books-publications.aspx">books from ASCD</a> to support your work in building the best rubrics.</p>
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		<title>Games to Teach Financial Literacy</title>
		<link>http://www.andrewkmiller.com/2013/03/games-to-teach-financial-literacy/</link>
		<comments>http://www.andrewkmiller.com/2013/03/games-to-teach-financial-literacy/#comments</comments>
		<pubDate>Mon, 25 Mar 2013 16:00:07 +0000</pubDate>
		<dc:creator>Andrew K. Miller</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Edutopia]]></category>
		<category><![CDATA[21st Century Skills]]></category>
		<category><![CDATA[Educational Technology]]></category>
		<category><![CDATA[Engagement]]></category>
		<category><![CDATA[Financial Literacy]]></category>
		<category><![CDATA[Game Based Learning]]></category>
		<category><![CDATA[GBL]]></category>

		<guid isPermaLink="false">http://www.andrewkmiller.com/?p=1606</guid>
		<description><![CDATA[&#160; Financial Literacy Month is April &#8212; just around the corner &#8212; and it&#8217;s never too early to prepare. Personally, I believe this is a great opportunity to use games in an intentional way to teach students financial literacy skills. Games can be used as a &#8220;hook&#8221; or anchor activity, as well an instructional activity [...]]]></description>
				<content:encoded><![CDATA[<p>&nbsp;</p>
<div class='et-box et-shadow'>
					<div class='et-box-content'><p><a href="http://www.andrewkmiller.com/wp-content/uploads/2011/02/edutopialogo.png"></a><img class="alignleft" style="margin-left: 10px; margin-right: 10px; border: 5px solid white;" title="edutopialogo_small" src="http://www.andrewkmiller.com/wp-content/uploads/2011/02/edutopialogo_small.png" alt="" width="91" height="55" />This post originally appeared on Edutopia, a site created by the George Lucas Educational Foundation, dedicated to improving the K-12 learning process by using digital media to document, disseminate, and advocate for innovative, replicable strategies that prepare students. <a href="http://www.edutopia.org/blog/games-to-teach-financial-literacy-andrew-miller">View Original &gt;</a></p>
<p>&nbsp;</p></div></div>
<p><a href="http://www.andrewkmiller.com/wp-content/uploads/2013/03/financial-literacy-saving-logo1_1_.gif"><img src="http://www.andrewkmiller.com/wp-content/uploads/2013/03/financial-literacy-saving-logo1_1_.gif" alt="financial-literacy-saving-logo1_1_" width="481" height="338" class="aligncenter size-full wp-image-1608" /></a><br />
Financial Literacy Month is April &#8212; just around the corner &#8212; and it&#8217;s never too early to prepare. Personally, I believe this is a great opportunity to use games in an intentional way to teach students financial literacy skills. Games can be used as a &#8220;hook&#8221; or anchor activity, as well an instructional activity that is revisited throughout a unit of instruction. A game can help scaffold the learning of important content as well as providing context for application of content. If you really trust the design of the game, it can also be an excellent assessment tool!</p>
<p>Fellow Edutopia member <a href="http://www.edutopia.org/user/72410">Brian Page</a> (on Twitter <a href="https://twitter.com/FinEdChat">@FinEdChat</a>) has long been an advocate for financial literacy education and innovative ways for students to engage in it. He was the <a href="http://www.ode.state.oh.us/GD/Templates/Pages/ODE/ODEDetail.aspx?Page=3&#038;TopicRelationID=122&#038;Content=136562">2011 Milken National Educator</a> recipient in Ohio, and co-creator of an <a href="http://eifleawards.org/">EIFLE award-winning</a> financial education game of the year, <a href="http://www.awesomeislandgame.com/">Awesome Island Game</a>. He&#8217;s also a <a href="http://money.cnn.com/galleries/2012/pf/1207/gallery.financial-literacy.moneymag/3.html">Money magazine &#8220;Money Hero&#8221;</a>. Brian has a huge database of games that can help teach financial literacy skills to students of all ages. In addition, each game is <a href="http://www.jumpstart.org/national-standards.html">aligned to commonly accepted personal finance national standards</a>. Although the database is extensive, Brian has selected his favorite games and explained how they might be used intentionally in classroom instruction.</p>
<p><strong>Bite Club</strong><br />
In <a href="http://financialentertainment.org/play/biteclub.html">Bite Club</a>, players manage a &#8220;day club&#8221; for vampires. Players experience the familiar tension between servicing debt, spending money and saving for the future. By featuring vampires, who live forever, the game highlights the impact of long-term savings over a 45-year span in a 15-round game. The game aims to instill three learning objectives:<br />
<em>Save for retirement<br />
Pay down debt<br />
Manage current consumption</em><br />
Brian says, &#8220;I prefer Bite Club as a game-based learning day alternative, and as an anchor activity. It is clearly the online game of choice of my female students. I recommend the game for high school age students.&#8221;</p>
<p><strong>Gen i Revolution</strong><br />
<a href="http://www.genirevolution.org/">Gen i Revolution</a> was developed for middle school and high school students and is managed by the <a href="http://www.councilforeconed.org/">Council for Economic Education</a>. The game gives students a chance to compete against each other while learning important personal finance skills. It includes fifteen financial rescue missions.</p>
<p>&#8220;I believe Gen i Revolution is best for middle school students,&#8221; Brian tells us. &#8220;The game is accompanied with <a href="http://www.genirevolution.org/materials.php">21 lessons</a> that correlate with each mission. The lessons add value, but they are not necessary for an engaging and exciting learning experience.&#8221;</p>
<p><strong>Financial Football</strong><br />
<a href="http://www.practicalmoneyskills.com/games/trainingcamp/ff/">Financial Football</a> is a fast-paced, interactive game that engages students while teaching them money management skills. Teams compete by answering financial questions to earn yardage and score touchdowns. The questions are primarily scenario-based, which is appropriate for the coursework. There are three levels: Rookie (ages 11-14), Pro (ages 14-18), and Hall of Fame (ages 18+). The various levels make it easy to differentiate and provide an avenue for participation by elementary, middle and high school students. Financial Football also has an iPad and an iPhone application.</p>
<p>Brian says, &#8220;I prefer to use Financial Football in a tournament format. I provide the game as an optional anchor activity as well. For educators who want correlating lessons, <a href="http://www.practicalmoneyskills.com/">Practical Money Skills</a> provides them <a href="http://www.practicalmoneyskills.com/games/trainingcamp/">here.</a>&#8221;</p>
<p>In addition to these great games, you can see a list of <a href="http://bit.ly/WivOPO">Brian&#8217;s 30 favorite game- and scenario-based learning programs</a>. If you are still unconvinced about using games for financial literacy instruction, or if you need research and data to convince stakeholders, Brian recommends reading <a href="http://www.d2dfund.org/">D2D</a>&#8216;s research <a href="http://www.d2dfund.org/research_publications/can_games_build_financial_capability">report</a> on how casual financial literacy video games can lead to improvements in financial capability.</p>
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		<title>Yes, You Can Teach and Assess Creativity!</title>
		<link>http://www.andrewkmiller.com/2013/03/yes-you-can-teach-and-assess-creativity/</link>
		<comments>http://www.andrewkmiller.com/2013/03/yes-you-can-teach-and-assess-creativity/#comments</comments>
		<pubDate>Fri, 15 Mar 2013 15:00:39 +0000</pubDate>
		<dc:creator>Andrew K. Miller</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Edutopia]]></category>
		<category><![CDATA[21st Century Skills]]></category>
		<category><![CDATA[Assessment]]></category>
		<category><![CDATA[Creativity]]></category>
		<category><![CDATA[PBL]]></category>
		<category><![CDATA[Project Based Learning]]></category>

		<guid isPermaLink="false">http://www.andrewkmiller.com/?p=1600</guid>
		<description><![CDATA[&#160; A recent blog by Grant Wiggins affirmed what I have long believed about creativity: it is a 21st-century skill we can teach and assess. Creativity fosters deeper learning, builds confidence and creates a student ready for college and career. However, many teachers don&#8217;t know how to implement the teaching and assessment of creativity in [...]]]></description>
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					<div class='et-box-content'><p><a href="http://www.andrewkmiller.com/wp-content/uploads/2011/02/edutopialogo.png"></a><img class="alignleft" style="margin-left: 10px; margin-right: 10px; border: 5px solid white;" title="edutopialogo_small" src="http://www.andrewkmiller.com/wp-content/uploads/2011/02/edutopialogo_small.png" alt="" width="91" height="55" />This post originally appeared on Edutopia, a site created by the George Lucas Educational Foundation, dedicated to improving the K-12 learning process by using digital media to document, disseminate, and advocate for innovative, replicable strategies that prepare students. <a href="http://www.edutopia.org/blog/you-can-teach-assess-creativity-andrew-miller">View Original &gt;</a></p>
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<p>A recent <a href="http://grantwiggins.wordpress.com/2012/02/03/on-assessing-for-creativity-yes-you-can-and-yes-you-should/">blog by Grant Wiggins</a> affirmed what I have long believed about creativity: it is a 21st-century skill we can teach and assess. Creativity fosters deeper learning, builds confidence and creates a student ready for college and career.</p>
<p>However, many teachers don&#8217;t know how to implement the teaching and assessment of creativity in their classrooms. While we may have the tools to teach and assess content, creativity is another matter, especially if we want to be intentional about teaching it as a 21st-century skill. In a PBL project, some teachers focus on just one skill, while others focus on many. Here are some strategies educators can use tomorrow to get started teaching and assessing creativity &#8212; just one more highly necessary skill in that 21st-century toolkit.</p>
<p><strong>Quality Indicators</strong><br />
If you and your students don&#8217;t unpack and understand what creativity looks like, then teaching and assessing it will be very difficult. Here are some quality indicators to look at:</p>
<p><em>Synthesize ideas in original and surprising ways.<br />
Ask new questions to build upon an idea.<br />
Brainstorm multiple ideas and solutions to problems.<br />
Communicate ideas in new and innovative ways.</em></p>
<p>Now, these are just some of the quality indicators you might create or use. Don&#8217;t forget to make them age- or grade-level appropriate so that students can understand the targets and how they are being assessed. You might create a rubric from these quality indicators or keep them as overall goals for the students to work on throughout the year. Wiggins mentioned <a href="http://grantwiggins.files.wordpress.com/2012/02/creative.pdf">this rubric</a> as a start. The February 2013 issue of ASCD&#8217;s <em>Educational Leadership</em> also has <a href="http://www.ascd.org/publications/educational-leadership/feb13/vol70/num05/Assessing-Creativity.aspx">an article</a> that includes a rubric.</p>
<p><strong>Activities Targeted to Quality Indicators</strong><br />
We have all used activities for students to brainstorm solutions to problems, be artistically creative and more. Now is a chance to be very intentional with these exercises. In addition to just &#8220;doing&#8221; them, pick the activities that specifically work on quality indicators of creativity. They can occur at varying stages of a PBL project, whenever the timing is appropriate to where students are in the PBL process.</p>
<p><strong>Voice and Choice in Products</strong><br />
We know that students can show knowledge in different ways. In a PBL project, for example, public audience is an essential component, and students must present their work. PBL teachers offer voice and choice in how they spend their time and what they create. This is a great opportunity to foster the creative process. Students can collaborate on how to best present their information, what to include, and perhaps even a target audience. Coupled with the other strategies mentioned in this piece, voice and choice can build creative thinkers.</p>
<p><strong>Model Thinking Skills</strong><br />
There are some specific thinking skills that creative people use. You will often find these in the quality indicators of creative people and embedded in the language. One example is synthesis. In synthesis, people combine sources, ideas, etc. to solve problems, address an issue or make something new. Being able to synthesize well can be a challenge. If we want our students to do well with this creative skill, we need to model the thinking of synthesis in a low-stakes, scaffolding activity that they can translate into a more academic pursuit. I find that the more I help students understand and practice these thinking skills, the better prepared they are to be creative! These mini-lessons and activities occur within the context of a PBL project to support student learning.</p>
<p><strong>Reflection and Goal Setting</strong><br />
Whether you are using <a href="http://www.goal-setting-guide.com/goal-setting-tutorials/smart-goal-setting">S.M.A.R.T Goals</a> or short reflective activities, this is a critical component of teaching and assessing creativity. Students need time to look at the quality indicators and reflect on how they are doing when it comes to mastery. They can also set goals on one or more these quality indicators and how they will go about doing it. This reflective process and metacognition also helps build critical thinking skills, and should be used throughout the process of a PBL project, curriculum unit or marking period. Let&#8217;s provide opportunities for students to think critically about creativity.</p>
<p>If we want our students to be creative, we must give them not only the opportunity to do so, but also the finite skills and targets to be able to do so. When you combine these strategies, creativity can become part of the culture of a PBL project and classroom in general. You may or may not &#8220;grade&#8221; creativity, but you can certainly assess it.</p>
<p>How do you intentionally teach and assess creativity in your classroom?</p>
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